Designer, Learner and Builder

“At the intersection of UX, systems thinking, interactive development, and data analysis, I combine research, prototyping, and data-driven insights to craft purposeful, player-centered experiences.

Currently building something exciting at Nordeus, and previously shaping player experiences at Zynga and Glu Mobile.”

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Career Timeline

Senior UX Designer at Nordeus

2024–Present

  • Building something cool with other Nordeans
  • Collaborating with cross-functional teams and UX researchers to ensure accessibility, usability, and data-informed solutions at every stage of development.
  • Maintaining cross-team design documentation to ensure seemless collaborations.

Senior UX Designer at Zynga

2023–2024

  • Redesigned navigation and FTUE to improve new-user retention.
  • Presented design strategies to stakeholders and collaborated across disciplines.
  • Mentored interns and associates, fostering growth in UX craft and process.
  • Defined and validated A/B tests with measurable KPIs.
  • Enhanced the end-to-end player journey by uncovering and resolving friction points.

UX Designer at Zynga

2021–2023

  • Contributed to Farmville 3’s UX transition from an external studio to Zynga.
  • Revamped ad-watching flows to boost engagement and retention.
  • Built Figma + Unity design systems to streamline workflows.
  • Developed in-game survey systems to capture player insights at scale.
  • Designed and implemented Unity prefabs for Farmville 3 and Empires & Allies.
  • Shipped and scaled features on global titles (Farmville 3, Empires & Allies, Deer Hunter)
  • leading design initiatives across onboarding, engagement, monetization, and live-ops while bridging UX with development through design systems, survey tools, and prefabs.

Associate UX Designer at Zynga

2019–2021

  • Designed features using competitive analysis, UX research, and iteration.
  • Partnered with PMs and game designers to align UX with business goals.
  • Built Unity prefabs and integrated Figma animations into Unity.
  • Built a scalable feature resulting in improved engagement and retention of elder players
  • Acted as Associate PM (Q1 2021), supporting revenue KPIs and roadmaps.
  • Collaborates with community managers to make informed decisions about player painpoints and aspirations

Associate UX Designer at Glu Mobile

2018–2019

  • Contributed to multiple live-ops games to optimize KPIs
  • Conducted funnel analysis on onboarding, reducing churn and boosting retention.
  • Designed and delivered features with wireframes, prototypes, and usability tests.
  • Defined VFX/SFX specifications to improve feature polish and player delight.
  • Facilitated multiple play tests using playtest cloud to analyze user inputes and formulated actionable reports
  • Conducted both quantitative and qualitative surveys using data dashboards and survey monkey to make data informed decisions

Case Studies

While I can’t share what I did at my previous companies, I can give a glimpse on my process and the project I worked on.