About

Hi, I'm Ruwaiz.

I started building websites as a teenager, before I knew "design" was a thing one could do for a living. That instinct, wanting to make something and see it work never really went away.

Today I design player facing systems at Nordeus , onboarding, retention, live engagement by being at the intersection of behavioural systems, interaction design, and research.

Work Experience

Nordeus logo

Senior UX Designer

Nordeus 2024 – Present
  • Maintaining cross-team design documentation to ensure seamless collaborations.
  • Collaborating with cross-functional teams and UX researchers to ensure accessibility, usability, and data informed solutions at every stage of development.
  • Currently building something cool with the team.
Zynga logo

Senior UX Designer

Zynga 2023 – 2024
  • Redesigned navigation and FTUE to improve new-user retention.
  • Mentored two junior designers through their first shipped features
  • Presented design strategies to stakeholders and collaborated across disciplines
Zynga logo

UX Designer

Zynga 2021 – 2023
  • Designed experience at Farmville 3 from softlaunch through live operations
  • Built the design system in Figma and mirrored it in Unity prefabs
  • Redesigned ad flows that improved completion rates without hurting player sentiment
Zynga logo

Associate UX Designer

Zynga 2019 – 2021
  • Designed features by conducting Competitive Analysis, UX Research and diverse design stages.
  • Collaborated with PMs and Game Designers, to synchronize feature alignment with business needs, market feedback and user testing
  • Directed Revenue KPIs and feature roadmaps as APM in 2021 Q1, under supervision
Glu Mobile (Now EA) logo

Associate UX Designer

Glu Mobile (Now EA) 2018 – 2019
  • Conducted funnel analysis on user onboarding reducing churn and improving retention.
  • Built multiple features adhering to Agile methodology by conducting Usability Testing, User Research, creating Wireframes, Prototypes, User flows, use cases, defining VFX and SFX for features.
  • Facilitated multiple play tests using playtest cloud to analyze user inputs and formulated actionable reports
  • Conducted both quantitative and qualitative surveys using data dashboards and survey monkey to make data informed decisions

A Little History

It started in 2009. A classmate mentioned he was building a website and suddenly it felt like something I could do too. I spent weeks on no-code builders like webs.com, webspot.com, whatever I could find before discovering Blogspot to built a car blog called "onthewheels.in" in my regional language.

I remember staring at the screen the first time something I made was live on the internet. That feeling hasn't gone away.

From there it was Bootstrap, then Jekyll, then a long stretch of learning how to learn, reading documentation instead of watching tutorials, picking up Sass and templating languages by building things that probably should've stayed private. Im writing about this whole journey in From Portfolio to Garden — tracing how a teenager's car blog eventually became this site, built from scratch in Astro.

I'm from India, grew up between languages and cultures, and that background shows up in how I think about design. Im always aware that what feels obvious to one person can be completely invisible to another.

Selected Projects

Some of the work I've shipped.

From the Garden

essays The Invisible Hand: How Games Teach Without Telling Building aids in games which teaches without telling essays How Call of Duty is maintaining a loyal user base? Deconstructing one of the games Ive been playing for past 5 years essays Unintended Consequences of Design We can design something in the way we think but users could think different too.