Shapes behavioural systems, prototypes in code, and writes about design.
Senior Experience Designer at Nordeus.
Selected works
Each of these spans a different stage of a game's life, from finding its footing in soft launch to keeping it fresh years in.
From the Garden
Writing is an essential part of my process and learning. Here are some of my latest essays and you can find more in the garden.

The Invisible Hand: How Games Teach Without Telling
Building aids in games which teaches without telling
How Call of Duty is maintaining a loyal user base?
Deconstructing one of the games Ive been playing for past 5 years


