Design

Essays, notes and books related to design

Interactive Playground

The floating table of contents

Building the TOC pill September 17, 2026 plant
Interactive Playground

The series master card

A card that stands for a whole set of posts: fixed height, a list that scrolls inside it, and one big link with smaller links stacked on top. September 17, 2026 plant
Series

Where the Prototype Breaks

Why traditional design tools fall short for game interaction, and the resource wall that kept the real fix out of reach. July 3, 2026 seed
Series

Two Doors, and the One I Took

AI lowered the barrier to prototyping in code. Then came the harder question: in the codebase, or beside it? July 3, 2026 seed
Series

How Xcode Won by Default

No bias, three constraints, and the stack that quietly met all of them. July 3, 2026 seed
Series

Breaking It Down Before AI Builds It Up

The method: think the task through like you're building it yourself, then hand AI the pieces, not the whole. July 3, 2026 seed
Essays

The Invisible Hand: How Games Teach Without Telling

Building aids in games which teaches without telling March 27, 2026 tree
Essays

How Call of Duty is maintaining a loyal user base?

Deconstructing one of the games Ive been playing for past 5 years February 2, 2025 tree
Notes

Design and Data

How design and data can be friends August 31, 2024 plant
Notes

Design Responsibly

As newer, innovative forms of technology get into design, its easy to get carried away by the magic of what we created and detached from the human side of it August 31, 2024 seed
Notes

How to be a user experience designer

This is more like a quest of myself in finding what makes a good user experience designer. August 31, 2024 seed
Essays

Unintended Consequences of Design

We can design something in the way we think but users could think different too. August 31, 2024 tree