Posts in this series · 4
Part 1
Where the Prototype Breaks
Why traditional design tools fall short for game interaction, and the resource wall that kept the real fix out of reach.
Part 2Two Doors, and the One I Took
AI lowered the barrier to prototyping in code. Then came the harder question: in the codebase, or beside it?
Part 3How Xcode Won by Default
No bias, three constraints, and the stack that quietly met all of them.
Part 4Breaking It Down Before AI Builds It Up
The method: think the task through like you're building it yourself, then hand AI the pieces, not the whole.
